![]() In the original game, Nemesis crashing through walls or smashing through windows was intense, but only insofar as nothing else you fought had done that thus far in the series.So when you hear the sound of his boots clanking and him bellowing "S.T.A.R.S.!", he's already less than a few feet away from you! X's footsteps in the Remake boomed through the hallways of the RPD and you could hear him coming from a mile away, Nemesis has less audible footsteps. X, who you could easily run away from, Nemesis knows how to think ahead and might let you get a decent head start, only for you to run into him again thinking you already lost him! You pretty much have to use your bullets in order to bring him down into his knees and then pray you’re gone by the time he gets back up. X in the remake? Think again! Nemesis can and will charge towards you at full speed in order to close the gap and he will catch you! Unlike Mr. Think you can run away from him like you did with Mr.Oh, and if that's not enough, Nemesis has a new trick: a leaping charge that he can use to cut off your escape route from a surprising distance!.X's sheer endurance, increase its intelligence, add some Combat Tentacles to catch and drag in its prey and weapons (including a goddamn flamethrower), and you have a predator who is dangerous at any range and difficult to evade for long. X from Resident Evil 2 (Remake) and how he was a careful, methodical, and intelligent pursuer? Then good news! Nemesis is even worse! According to the developers, Nemesis is even deadlier: take Mr. ![]()
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